Combat

This section describes the Combat Rules in the AdVarTa system.

Basics
Combat in AdVarTa is relatively complex, requiring the analysis of many options the actors may have, yet it's less dependant on luck than most other systems. The goal is to break strategy from powergaming, encouraging versatility and strategies that fit the character's way while disencouraging the infamous optimized builds (not that there's anything wrong with it as long as it's required in a combat-focused and challenging game).

As you know, AdVarTa does not use Hit Points because hit points are stupid. Instead, every damage is kept track of separately. This allows for much more realistic and intuitive play. The outcome is also much more predictable in the short run, as the parameters that allow for evasion and hit rate are variable depending on many possibilities.

Role of Attributes
Agility, Dexterity, Strength and Toughness are major attributes that account in combat through its subattributes Damage Rate/Reduction, Evasion, Hit Rate, Initiative, Sequence and Stamina.

Hit, Dodge and Block
Now, this is the part where the numbers get to work.

To start, the statistics Hit Rate, Block Rate and Evasion are very special because their practical value is limited by the condition (also current stamina) of a character. Basically, it gets worse as your stamina drops below 0.

Actual Hit Rate
This thing is the starting point for combat in AdVarTa. The Actual Hit Rate varies between the Hit Rate and (Hit Rate - 10).