Alteration

Alteration is the arcane school which primarily causes changes in the way matter behaves or even changes matter itself, albeit temporarily.

Simple in principle, alteration deals mostly with the physical structure and interactions of matter. Using alteration particles in a spell allows for one substance to act differently for the duration of the spell, for example, greatly increasing surface tension of a liquid or even replicating entirely another substance's properties for a limited duration.

Particles of Alteration
The following are the arcane particles from the domain of Alteration, which can be used as sources of spells.

Cohesion
Changes the strength of intermolecular forces. Possible uses of Cohesion include:
 * Increase in surface tension and/or viscosity of a liquid.
 * Attachment of two surfaces. AKA magical gluing.
 * Devolatization of any liquid.
 * Forced condensation of gases.

Enhancement
Literally enhances key physical characteristics of an object. By key characteristics, it's intended to be taken in account not as scientifically accurate, for balancing and utility reasons, but as a more conventional agreement between the GM and players. A suggestion of what can be affected by Enhancement:
 * Increase in sturdiness or hardness.
 * Increased density (and thus, temporarily, mass).

Perish
Causes degradation of a substance, or potentially some sort of necrotic damage on living beings. Mostly used for:
 * Accelerating a chamical reaction.
 * Other destructive ends.

Preserve
Shields an object or substance from change. Could be used for; examples:
 * Avoiding natural degradation.
 * Preventing a chemical reaction.
 * Preventing something from being dissolved.

Reform
Returns an object to an earlier state, mostly related to physical changes. Suggested utilization:
 * General repairs.

Reproduce
Forces an amount of matter to take a defined shape, sometimes temporarily, sometimes permanently.

Transmute
Literally turns a substance in another, temporarily.